SkillMapper
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Overview

This book discusses different tools used to create animations and video games, including the perfecting of objects in object mode, and how to ensure accuracy and consistency. It also discusses how to create custom objects with the main modelling tools, and the importance of snaps and proportional editing.

Syllabus

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1. Introduction 1:48

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2. Snapping in increments 5:15

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3. Snapping to other objects 7:20

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Free

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This course includes

SkillMapper rating:

68%

Start date:

Self-Paced

Amount of students:

61

Duration:

2 hours

Downloadable resources:

21

Certificate of completion:

SkillMapper

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